(via: katleroux)
Game Developer
I've been a game developer by hobby for over 10 years and got into my professional career back when I was 19; just before the "game development school" boom (lucky me!). In short, I now work for a company called BioWare Social in Sacramento, CA and hang out with my wonderful girlfriend Kat Leroux. That's about it... any questions?
1 month ago / 6 notes Tags: #girlfriend #jackalope
originalcontentparadox: Hey again ... I want your opinion on one thing (^-^). What is your opinion on text-adventure games? or text games(interactive fiction) in general. Do you think it is even impressive to be able to make one? I've been having a little trouble designing my games in order to fit into 2d/3d format ... they only work as text based rpgs. Do people even play text based games anymore. I do ... I love me some Zork ^-^. So thanks in advance ^-^
Zork was the first game I ever played :) I used to telnet into some server and play Zork 1-3 and I think some others. They are impressive because it takes a hell of a lot of planning to make them fun :) Myst is probably a prime example of how to do a “text adventure,” but with pictures. I don’t even know where I would start with a text adventure game, I’m not a very strong writer :)
hahahahahahaha
Almost went an entire day of playing Skyrim without hearing the arrow speech, but then… with about an hour left in the day it happened. :(
Hellgate: London Icon. This is the first game that I worked on that was “finished.” It was a great experience, but damn were the hours gnarly :D
(via icns)
A Maniac song for my girlfriend :) her name is Kat Leroux, I paid for it to be made.
prince-apple: Hey dude! How's it going? I'm a beginner game dev really interested in turning my ideas into virtual experiences. It's great to see other game devs around on tumblr. Anyways I'll see you around!
See you around too :)
Link to: WOT?: Oh my God, I'm brilliant...
No, seriously, I am just an absolute creative genius! Somebody, anybody, from a game design team big or small, studio, company, anybody, please please *please* contact me. I have ideas, phenomenal, slightly crazy, ideas for games, but I don’t have the ability to make them happen. Others do! And my…
Your best bet is someone who is independent. Unfortunately it’s really dangerous for people at large companies to accept game ideas from people outside of the company. For example, I work for BioWare and if I were to take your idea, create a prototype or something and pitch it, you could then later claim the idea and it would just get ugly so we’re told to not accept ideas from the public hehehe. I think you should tag more things in your post to try and get more attention. There are a lot of great independent developers and I am confident at least some of them are on Tumblr :)
(via: gunluva)jessiray: I know you probably get this a lot, and I sincerely hope I'm not annoying you but...I'm a young aspiring game developer. Right now, I'm in the planning stages of my first game, which I want to be a browser based side scroller. I have some background in C++ (I took a class in community college) and web languages, but not enough to make a lot of leeway. What languages do I start with and what tools do you recommend? Are there any good books for beginners to make a start? Thank you. :)
Sorry for not getting to this right away; I wasn’t sure how to answer it so I thought on it for two days and still came up kind of empty. Also, I wouldn’t worry about bothering someone when you’re curious about your future. Only a heartless person would be annoyed by someone aspiring to be something and asking questions on how to get there.
A browser based side scroller is definitely a challenge, but Flash might be your safest bet for cross-platform compatibility. There are libraries out there, like Flixel, as well as a million tutorials. If you want to get crazy, you could technically use jQuery to build a platform engine, but it’d be one hell of a task! Since you’re familiar with C++, PHP wouldn’t be hard for you to pick up, but that would only be used for any back-end stuff you do (leaderboards, accounts, etc.) coupled with MySQL for storing data about players, not the actual platformer itself.
Not sure I can recommend many books for making web-based platformers, especially since I’ve only read game design books (with the exception of the O’Reilly PHP/MySQL/Javascript book I have).
I think the best advice I can give you when it comes to languages is to read up on all of them for your project (Flash, HTML5 [keep in mind the browser support], javascript/jQuery, PHP, etc.). See which ones share similar syntax with what you’re used to and just go for it. The only language I wont recommend for your first language is Python. Not because python is hard or confusing, but it’s just such a pretty and simple syntax that all other languages become a pain in the ass. It spoils you :)
I gotta get back to work now, but I hope this answers at least some of your questions. Feel free to fire any more you have at me, I don’t mind at all. I’m not the most knowledgeable person, but I can always ask people who know more than me and answer your questions by proxy.